Article Gold Open Access 2025

Effects of teacher-developed spherical video-based virtual reality types on student learning engagement: A hierarchical linear modeling approach

Education and Information Technologies
Journal · Vol. 30 · Issue 7 · pp. 8847-8876
Abstract

Spherical video-based virtual reality (SVVR) offers teachers an accessible means to use virtual reality. However, research into the effects of learning materials in teacher-developed SVVR activities on student learning remains limited. This study recruited 33 elementary school teachers and the 841 students in their classes. This study classified teacher-developed SVVR into "enhanced type" (N = 18) and "fundamental type" (N = 15), based on the number of enhanced exposition contents and thematic integration assessments embedded in the SVVR activities. This study also examined its effect on the students’ perceived effects of active learning (AL), repetition (REP), and feedback (FB), and learning engagement (i.e., cognitive, emotional, behavioral, and social engagement). Nested relationships between teachers and students were observed using hierarchical linear modeling analysis. This study revealed that (1) enhanced-type SVVR activities are positively associated with learning engagement; (2) AL and FB are positively associated with student engagement; (3) REP is the only factor that is positively associated with emotional engagement; and (4) AL and SVVR exert a cross-level interaction effect on emotional engagement, wherein enhanced-type SVVR activities yield greater emotional engagement among lower AL students. While prior research highlighted SVVR’s impact on student learning, the present work has unfolded the importance of how SVVR delivers information and facilitates students' knowledge organization in the course of learning, consequently impacting students’ learning outcomes. The results of this research are of theoretical and practical significance for both researchers and practitioners working on designing, implementing and evaluating SVVR for educational purposes. © The Author(s) 2024.

Keywords

Author Keywords

Learning engagement 360° video Elementary education Perceived effects of virtual reality (VR) Spherical video-based virtual reality (SVVR) Teachers’ instructional design

Index Keywords

Author Affiliations
Graduate Institute of Information and Computer Education, National Taiwan Normal University, Taipei, Taiwan
Department of Curriculum and Instruction & Centre for Learning Sciences and Technologies, Chinese University of Hong Kong, Hong Kong, Hong Kong
Program of Learning Sciences, National Taiwan Normal University, Taipei, Taiwan, Institute for Research Excellence in Learning Sciences, National Taiwan Normal University, Taipei, Taiwan
Funding & Acknowledgements
Ministry of Education, MOE
This research is supported in part by the National Science and Technology Council, Taiwan, R.O.C., under the grant number NSTC 112\u20132410-H-003 -036 -MY3, and NSTC 111\u20132410-H-003 -011 -MY3, as well as the Strategic Impact Enhancement Fund (SIEF) from The Chinese University of Hong Kong. It was also financially supported by \"Institute for Research Excellence in Learning Sciences\" of National Taiwan Normal University (NTNU) from The Featured Areas Research Center Program within the framework of the Higher Education Sprout Project by the Ministry of Education (MOE) in Taiwan.
National Taiwan Normal University, NTNU
This research is supported in part by the National Science and Technology Council, Taiwan, R.O.C., under the grant number NSTC 112\u20132410-H-003 -036 -MY3, and NSTC 111\u20132410-H-003 -011 -MY3, as well as the Strategic Impact Enhancement Fund (SIEF) from The Chinese University of Hong Kong. It was also financially supported by \"Institute for Research Excellence in Learning Sciences\" of National Taiwan Normal University (NTNU) from The Featured Areas Research Center Program within the framework of the Higher Education Sprout Project by the Ministry of Education (MOE) in Taiwan.
Chinese University of Hong Kong, CUHK
This research is supported in part by the National Science and Technology Council, Taiwan, R.O.C., under the grant number NSTC 112\u20132410-H-003 -036 -MY3, and NSTC 111\u20132410-H-003 -011 -MY3, as well as the Strategic Impact Enhancement Fund (SIEF) from The Chinese University of Hong Kong. It was also financially supported by \"Institute for Research Excellence in Learning Sciences\" of National Taiwan Normal University (NTNU) from The Featured Areas Research Center Program within the framework of the Higher Education Sprout Project by the Ministry of Education (MOE) in Taiwan.
National Science and Technology Council, NSTC
Grant: NSTC 112–2410-H-003 -036 -MY3, NSTC 111–2410-H-003 -011 -MY3
This research is supported in part by the National Science and Technology Council, Taiwan, R.O.C., under the grant number NSTC 112\u20132410-H-003 -036 -MY3, and NSTC 111\u20132410-H-003 -011 -MY3, as well as the Strategic Impact Enhancement Fund (SIEF) from The Chinese University of Hong Kong. It was also financially supported by \"Institute for Research Excellence in Learning Sciences\" of National Taiwan Normal University (NTNU) from The Featured Areas Research Center Program within the framework of the Higher Education Sprout Project by the Ministry of Education (MOE) in Taiwan.
National Science and Technology Council, NSTC
This research is supported in part by the National Science and Technology Council, Taiwan, R.O.C., under the grant number NSTC 112\u20132410-H-003 -036 -MY3, and NSTC 111\u20132410-H-003 -011 -MY3, as well as the Strategic Impact Enhancement Fund (SIEF) from The Chinese University of Hong Kong. It was also financially supported by \"Institute for Research Excellence in Learning Sciences\" of National Taiwan Normal University (NTNU) from The Featured Areas Research Center Program within the framework of the Higher Education Sprout Project by the Ministry of Education (MOE) in Taiwan.
References 10 References
1 Aguinis, Herman, Best-Practice Recommendations for Estimating Cross-Level Interaction Effects Using Multilevel Modeling, Journal of Management, 39, 6, pp. 1490-1528, (2013)
2 Alavi, Maryam, Research Commentary: Technology-Mediated Learning - A Call for Greater Depth and Breadth of Research, Information Systems Research, 12, 1, pp. 1-10, (2001)
3 Alazmi, Huda Salem, The effects of immersive virtual reality field trips upon student academic achievement, cognitive load, and multimodal presence in a social studies educational context, Education and Information Technologies, 29, 16, pp. 22189-22211, (2024)
4 Albus, Patrick, Signaling in virtual reality influences learning outcome and cognitive load, Computers and Education, 166, (2021)
5 A Taxonomy for Learning Teaching and Assessing A Revision of Bloom S Taxonomy of Educational Objectives, (2001)
6 Araiza-Alba, Paola, The potential of 360-degree virtual reality videos to teach water-safety skills to children, Computers and Education, 163, (2021)
7 Archambault, Leanna, Revisiting technological pedagogical content knowledge: Exploring the TPACK framework, Computers and Education, 55, 4, pp. 1656-1662, (2010)
8 Atal, Deniz, 360° Video in teacher education: A systematic review of why and how it is used in teacher education, Teaching and Teacher Education, 135, (2023)
9 Barsom, Esther Z., Cardiopulmonary resuscitation training for high school students using an immersive 360-degree virtual reality environment, British Journal of Educational Technology, 51, 6, pp. 2050-2062, (2020)
10 Buchner, Josef, The more the better? Comparing two SQD-based learning designs in a teacher training on augmented and virtual reality, International Journal of Educational Technology in Higher Education, 19, 1, (2022)
Quick Actions
Full Text via DOI
Citation Metrics
3
Times Cited (Scopus)

References 10
Document Identifiers