Book 2014

Cases on the societal effects of persuasive games

Cases on the Societal Effects of Persuasive Games
Journal · pp. 1-359
Abstract

Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digital entertainment on twenty-first century culture is critical to anticipating the future of social interactions. Cases on the Societal Effects of Persuasive Games investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies. With examples from the fields of education, business, healthcare, and more, this book serves as a crucial reference source for researchers, educators, developers, and students in higher and continuing education. © 2014 by IGI Global. All rights reserved.

Keywords

Author Keywords

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Index Keywords

education Social interactions Behavioral research Multimedia systems Human computer interaction Game-based Learning Serious games Economic and social effects continuing education Human behaviors Social sciences Digital entertainment Multimedia technologies Reference source Video game
Author Affiliations
Bath Spa University, Bath, Somerset, United Kingdom
Funding & Acknowledgements
No funding information
References 10 References
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