Book 2014

Cases on the assessment of scenario and game-based virtual worlds in higher education

Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education
Journal · pp. 1-333
Abstract

The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments. Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work. © 2014 by IGI Global. All rights reserved.

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Author Affiliations
and Radio School, Australian Catholic University, Sydney, NSW, Australia
Learning and Teaching Centre, Australian Catholic University, Sydney, NSW, Australia
Funding & Acknowledgements
No funding information
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