Article Gold Open Access 2025

The effectiveness of learning media based on digital augmented reality (AR) technology on the learning outcomes of martial arts; La eficacia de los medios de aprendizaje basados en tecnología de realidad aumentada digital (AR) en los resultados del aprendizaje de las artes marciales

Retos
Journal · Vol. 63 · pp. 878-885
Abstract

Introduction and Objectives: The educational potential of Augmented Reality (AR) and Virtual Reality (VR) technologies has gained significant attention in recent years. Understanding teachers' willingness to adopt new technologies is crucial for supporting their integration into education. This study aims to assess the effectiveness of AR-based digital technology applications as learning media for improving martial arts learning outcomes in the Basic Engineering Materials course at the Faculty of Sports Science, Padang State University. Methodology: This experimental study used a quantitative approach. The sample consisted of 62 students from the Faculty of Sports Science, Padang State University, selected through cluster random sampling. The subjects were divided into a control group and an experimental group. Data was collected using a pretest-posttest design. Statistical analysis was performed using the Shapiro-Wilk and Wilcoxon tests in SPSS software. Results: The results showed a significant difference in learning outcomes between students using AR-based learning media and those who did not. The p-value of 0.000 (< 0.05) indicates that the use of AR-based learning media significantly improved students' learning outcomes at the Faculty of Sports Science, Padang State University. Conclusion: The study concludes that AR-based learning media are effective in enhancing students’ learning outcomes, particularly in martial arts education. This finding contributes to the development of mobile-assisted learning and technology-enhanced education. © 2025 Federacion Espanola de Docentes de Educacion Fisica. All rights reserved.

Keywords

Author Keywords

Augmented reality learning media martial arts

Index Keywords

Author Affiliations
University of Negeri Padang, Padang, Indonesia
University of Burundi, Bujumbura, Burundi
Universitas Jenderal Soedirman, Purwokerto, Central Java, Indonesia
Funding & Acknowledgements
Lembaga Penelitian dan Pengabdian Kepada Masyarakat, LPPM
The Author would like to thank to the Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Negeri Padang for funding this work with a contract number: 816/UN35.13/LT/2022.
Universitas Negeri Padang, UNP
Grant: 816/UN35.13/LT/2022
The Author would like to thank to the Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Negeri Padang for funding this work with a contract number: 816/UN35.13/LT/2022.
References 10 References
1 Alfa, Abdulmumini Baba, Student enthusiasm as a key determinant of their performance, International Review of Management and Marketing, 6, 2, pp. 237-245, (2016)
2 Baert, Stijn, Smartphone Use and Academic Performance: Correlation or Causal Relationship?, Kyklos, 73, 1, pp. 22-46, (2020)
3 Handbook I Cognitive Domain, (1956)
4 International Journal of Technology in Education, (2021)
5 Alfirević, Nikša, School effectiveness and educational management: Editorial, School Effectiveness and Educational Management: Towards a South-Eastern Europe Research and Public Policy Agenda, pp. 1-3, (2016)
6 Ciloglu, Tahsin, The Effects of Mobile AR-based Biology Learning Experience on Students’ Motivation, Self‐Efficacy, and Attitudes in Online Learning, Journal of Science Education and Technology, 32, 3, pp. 309-337, (2023)
7 Using Educational Videos in Classrooms, (2006)
8 Darko-Adjei, Noah, The use and effect of smartphones in students' learning activities: Evidence from the University of Ghana, Legon, Library Philosophy and Practice, 2019, (2019)
9 Dengel, Andreas R., A Review on Augmented Reality Authoring Toolkits for Education, Frontiers in Virtual Reality, 3, (2022)
10 Proceeding of International Conference on Child Friendly Education, (2018)
Quick Actions
Full Text via DOI
Citation Metrics
5
Times Cited (Scopus)

References 10
Document Identifiers