Article Gold Open Access 2025

Enhancing graduate employability–exploring the influence of experiential simulation learning on life skill development

Studies in Higher Education
Journal · Vol. 50 · Issue 2 · pp. 256-270
Abstract

Skills and knowledge which increase the likelihood of university graduates finding employment is an increasingly important factor for higher education institutions. Even though subject matter expertise remains a primary objective, supporting students to build life skills that are desired by employers is essential to enhance graduate employability. Firstly, we draw on consultive interviews with 11 graduate recruiters to build a life skill ability scale. Through these interviews, we identify two constructs worth measuring (resilience and adaptability) not yet represented in extant life skill ability scales. Thereby contributing to life skills measures and their link to graduate employability. Secondly, this paper explores the influence of a team-based business simulation on the development of life skills at two higher education institutions in the UK for first- and fourth-year undergraduate students. Through a pre-survey and post-survey, this paper empirically finds that experiential learning by means of a team-based business simulation has an overwhelmingly positive influence on first-year students’ self-assessed life skill development as well as their course-specific subject matter expertise. Yet, the findings show less significant results for fourth-year students. This contributes to our understanding of business simulations as a pedagogical practice and its benefits for students beyond their education. © 2024 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.

Keywords

Author Keywords

Gamification Experiential learning Graduate employability business simulation life skills

Index Keywords

Author Affiliations
Heriot-Watt University, Edinburgh, Scotland, United Kingdom
Edinburgh Napier University Business School, Edinburgh, Scotland, United Kingdom
Funding & Acknowledgements
No funding information
References 10 References
1 Alt, Dorit, Competency-based learning and formative assessment feedback as precursors of college students’ soft skills acquisition, Studies in Higher Education, 48, 12, pp. 1901-1917, (2023)
2 Angolia, Mark G., A case for early semester utilization of business simulations, Journal of Applied Research in Higher Education, 11, 1, pp. 90-101, (2019)
3 Bitrián, Paula, Flow and business simulation games: A typology of students, International Journal of Management Education, 18, 1, (2020)
4 Broadbent, Jaclyn, Self-regulated learning strategies & academic achievement in online higher education learning environments: A systematic review, Internet and Higher Education, 27, pp. 1-13, (2015)
5 Buil, Isabel, Encouraging intrinsic motivation in management training: The use of business simulation games, International Journal of Management Education, 17, 2, pp. 162-171, (2019)
6 Callinan, Joanne E., Information-seeking behaviour of undergraduate biology students. A comparative analysis of first year and final year students in University College Dublin, Library Review, 54, 2, pp. 86-99, (2005)
7 Cheong, Kee Cheok, Pulling in one direction? Stakeholder perceptions of employability in Malaysia, Studies in Higher Education, 46, 4, pp. 807-820, (2021)
8 Claessens, Brigitte J.C., A review of the time management literature, Personnel Review, 36, 2, pp. 255-276, (2007)
9 Clark, Gordon L., ‘It’s everything else you do…’: Alumni views on extracurricular activities and employability, Active Learning in Higher Education, 16, 2, pp. 133-147, (2015)
10 Clarke, Marilyn Alexandra, Building employability through graduate development programmes: A case study in an Australian public sector organisation, Personnel Review, 46, 4, pp. 792-808, (2017)
Quick Actions
Full Text via DOI
Citation Metrics
14
Times Cited (Scopus)

References 10
Document Identifiers