While creativity of the order which produces paradigm shifts in a knowledge domain is usually the result of the efforts of creative experts, any novel outcome of the work of a problem solver can be referred to as “creative”, be it process or product. Any individual, regardless of level of expertise, is capable of creativity if he or she employs the entire cognitive system differentially and synergistically. Consequently, the aim of instruction aimed at enhancing creativity should be to provide opportunities for learners to use all three knowledge orders for creative problem solving. The paper provides various ways in which this may be done. © 1994, Taylor & Francis Group, LLC. All rights reserved.
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