Conference paper 2025

Learning under pressure: game-based, AI-driven, and crisis-responsive pedagogies in focus of the 12th Workshop on Cloud Technologies in Education

CEUR Workshop Proceedings
Conference · Vol. 4043 · pp. 1-14
Abstract

The 12th Workshop on Cloud Technologies in Education (CTE 2024), co-located with the 6th International Conference on History, Theory and Methodology of Learning (ICHTML 2025), convened on May 12, 2025, in Kryvyi Rih, Ukraine, and showcased 17 peer-reviewed contributions addressing urgent challenges and innovations in digital education. This review synthesizes the proceedings into five thematic clusters: (1) technology-enhanced pedagogical frameworks, (2) interactive and game-based learning, (3) artificial intelligence and automated tools, (4) crisis-driven adaptation and resilience, and (5) systemic issues of curriculum, assessment, and digital leadership. Findings across these clusters demonstrate measurable gains in student engagement, motivation, and digital competencies, with effect sizes ranging from 0.42 to 0.61. At the same time, the contributions reveal critical challenges including post-training sustainability, infrastructural inequities, and the risks of overreliance on AI. Crisis contexts - pandemic-related remote teaching and wartime disruptions - emerged as powerful accelerators of digital adoption but also highlighted systemic vulnerabilities. Collectively, the proceedings underscore the necessity of aligning technological innovation with pedagogical purpose and institutional capacity. This synthesis positions the CTE 2024 contributions within global debates on the future of digital transformation in education, offering a roadmap for evidence-based, context-sensitive, and human-centered integration of technology into teaching and learning. © 2025 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).

Keywords

Author Keywords

Artificial intelligence in education educational technology Teacher professional development digital transformation Curriculum innovation Game-based learning cloud technologies in education crisis pedagogy workshop proceedings

Index Keywords

E-learning Learning systems Teaching Teacher professional development Curricula Digital devices Engineering education Personnel training Education computing artificial intelligence Educational technology Digital transformation Game-based Learning Artificial intelligence in education Game theory Cloud technologies Cloud technology in education Crisis pedagogy Curriculum innovations Technology in educations Workshop proceeding
Author Affiliations
Kryvyi Rih State Pedagogical University, Kryvyi Rih, Dnipropetrovsk Oblast, Ukraine, Institute for Digitalisation of Education of the NAES of Ukraine, Kyiv, Ukraine, Zhytomyr Polytechnic State University, Zhytomyr, Zhytomyr Oblast, Ukraine, Kryvyi Rih National University, Kryvyi Rih, Dnipropetrovsk Oblast, Ukraine, Academy of Cognitive and Natural Sciences, Kryvyi Rih, Dnipropetrovsk Oblast, Ukraine
Kryvyi Rih State Pedagogical University, Kryvyi Rih, Dnipropetrovsk Oblast, Ukraine, Kryvyi Rih National University, Kryvyi Rih, Dnipropetrovsk Oblast, Ukraine, Academy of Cognitive and Natural Sciences, Kryvyi Rih, Dnipropetrovsk Oblast, Ukraine
Institute for Digitalisation of Education of the NAES of Ukraine, Kyiv, Ukraine
Kryvyi Rih State Pedagogical University, Kryvyi Rih, Dnipropetrovsk Oblast, Ukraine, Institute for Digitalisation of Education of the NAES of Ukraine, Kyiv, Ukraine, Zhytomyr Polytechnic State University, Zhytomyr, Zhytomyr Oblast, Ukraine, Academy of Cognitive and Natural Sciences, Kryvyi Rih, Dnipropetrovsk Oblast, Ukraine
Kryvyi Rih State Pedagogical University, Kryvyi Rih, Dnipropetrovsk Oblast, Ukraine
Funding & Acknowledgements
No funding information
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Document Identifiers
  • EID 2-s2.0-105018470433
  • Language English