Conference paper 2025

Implementation of Augmented Reality Technology for Cryptography Educational Media

Proceedings of the 2025 IEEE International Conference on Industry 4.0, Artificial Intelligence, and Communications Technology, IAICT 2025
Conference · pp. 583-590
Abstract

Cryptography is often considered complex and difficult to learn due to its involvement of intricate and abstract mathematical concepts. The existing media and educational methods currently available do not fully meet the needs for effective and efficient learning in conveying this complex material. Conventional approaches are often insufficiently interactive and engaging for learners, potentially hindering the learning process. On the other hand, Augmented Reality (AR) technology has proven effective as an interactive and accessible learning medium, offering new ways to present complex material visually and dynamically. Therefore, this study aims to develop an Android application that integrates AR technology as an educational tool for cryptography and to evaluate its impact on the general public's understanding of cryptography. This research employs the ADDIE method, a systematic instructional design framework that includes five stages: Analysis, Design, Development, Implementation, and Evaluation. Additionally, the study integrates principles from the Software Development Life Cycle (SDLC) to ensure precise and structured development. Additionally, the study integrates principles from the Software Development Life Cycle (SDLC) to ensure precise and structured development. The research findings indicate that AR can effectively serve as an interactive medium for learning cryptography and significantly enhance users' understanding of the subject. Specifically, t-test results demonstrated a statistically significant increase in cryptography understanding (p < 0.05) for both learners with and without prior knowledge, indicating the media's effectiveness across different educational backgrounds. Moreover, the AR-based cryptography learning system was well-received by the public, with User Acceptance Testing results showing an acceptance rate of over 90% in every aspect tested, highlighting its usability and design quality. © 2025 IEEE.

Keywords

Author Keywords

Augmented reality ADDIE Cryptography Learning medium SDLC

Index Keywords

Learning systems Engineering education Product design Software design Learn+ Augmented reality Cryptography Effective learning Mathematical concepts Life cycle Acceptance tests ADDIE Augmented reality technology Complex materials Conventional approach Efficient learning Learning media Software development life-cycle
Author Affiliations
Crypto Software Engineering, Politeknik Siber dan Sandi Negara, Bogor, West Java, Indonesia
Furniture Design Politeknik Industri Furnitur dan Pengolahan Kayu, Kendal, Indonesia
Funding & Acknowledgements
No funding information
References 10 References
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7 Jurnal Informatika, (2021)
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9 14th Annual International Conference of Education Research and Innovation, (2021)
10 Development of A Blended Learning Model Based on Project Based Learning Pbl in the Cryptography Course, (2021)
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