Article Gold Open Access 2025

Development of an Android-assisted STEAM-based Project Based Learning Model in Informatics Subjects at Vocational High Schools; Desarrollo de un modelo de aprendizaje basado en proyectos STEAM asistido por Android en asignaturas de informática en institutos de formación profesional

Salud, Ciencia y Tecnologia
Journal · Vol. 5 · Art. 1826
Abstract

This research aims to develop a STEAM-based Project-Based Learning (PjBL) model (Science, Technology, Engineering, Arts, and Mathematics) assisted by Android in Informatics subjects at SMK. This model was developed using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) approach to ensure its effectiveness and usefulness in improving student competence. With the integration of technology and a project-based approach, this model is expected to improve students’ skills in problem solving, creative thinking, technical skills, and soft skills. 21st-century learning demands a learning model that is able to develop student competencies, especially in the aspects of critical thinking, creativity, communication, and collaboration (4C). The challenges of the industrial revolution 4.0 also require vocational education, especially in SMK, to produce graduates who are work-ready and able to adapt to technological developments. However, the low absorption rate of SMK graduates in the industrial world indicates a competency gap that must be addressed. Therefore, an innovative learning model is needed that can integrate 21st-century skills with industry needs. The results of this study are developing a STEAM-based project-based learning model. It has validity, practicality, and effectiveness that has been tested so that it is feasible to use in informatics subjects in vocational schools. The implications of this research can improve student learning outcomes in terms of cognitive, affective, psychomotor, and improve student soft skills. Thus, this learning model can be an effective alternative in supporting Informatics learning in SMK to face the challenges of the digital era and industrial revolution 4.0. © 2025; Los autores.

Keywords

Author Keywords

Industrial revolution 4.0 Project-Based Learning STEAM ADDIE 21st century 4C Soft Skills Android SMK

Index Keywords

Author Affiliations
Universitas Negeri Padang, Padang, West Sumatra, Indonesia
Funding & Acknowledgements
No funding information
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