Article 2024

DEVELOPMENT OF MULTILITERACY-BASED FOLKLORE INTERACTIVE MEDIA IN BLENDED LEARNING

Journal of Engineering Science and Technology
Journal · Vol. 19 · Issue 5 · pp. 1953-1973
Abstract

The research objective is to develop interactive media of folklore based on multiliteracy blended learning. The research method is descriptive qualitative with a mixed qualitative-quantitative strategy of subsequential exploratory design. The development stages of this interactive multimedia application design use the Luther method. Digital applications in the form of action script in programming language that can be added to flash files (frames, movie clips or buttons), interactive multimedia applications in the form of programming languages. The final product results in the form of mobile-based interactive multimedia. Testing based on the system usability scale method shows that interactive multimedia can be accepted in the good category. The results showed that multiliteracy-based folklore interactive multimedia is well received and has high educational value due to its systematic and integrative development approach. The Luther method used ensures that each visual, auditory, and interactivity multimedia element functions synergistically according to the principles of neuroscience. Multiliteracy-based interactive multimedia contributes to blended learning. © School of Engineering, Taylor's University.

Keywords

Author Keywords

blended learning Interactive media Folklore Multiliteracy Value

Index Keywords

Author Affiliations
Universitas Siliwangi, Tasikmalaya, West Java, Indonesia
Universitas Pendidikan Indonesia, Bandung, West Java, Indonesia
Keio University, Tokyo, Japan
Funding & Acknowledgements
No funding information
References 10 References
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Document Identifiers
  • EID 2-s2.0-85204522755
  • Language English