Book 2024

Gamification in A Flipped Classroom: Pedagogical Methods and Best Practices

Gamification in a Flipped Classroom: Pedagogical Methods and Best Practices
Journal · pp. 1-199
Abstract

This book introduces to researchers and teaching practitioners the concept of gamification within a flipped classroom setting, which resonates with the best practices of flipped learning, gamified learning, and gamified flipped learning. The gamified flipped learning (flipped learning plus gamification) approach combines two emerging pedagogies into a single pedagogical form of instruction and serves as an alternative resolution to counter the challenges that arise from flipped learning and gamified learning as separate pedagogies. This book also examines assessment systems for flipped classrooms, showcases various examples of gamification in flipped classroom designs, and reviews educational applications containing game elements for a flipped classroom setting. © TheEditor(s) (ifapplicable) and The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.2024.

Keywords

Author Keywords

Gamification Learning engagement learning motivation flipped learning Gamification in a Flipped Classroom Gamified Flipped Classroom Gamified Flipped Learning Gamified Quiz In-class Game Quizzes Pre-class Game Quizzes

Index Keywords

Author Affiliations
College of Education, Psychology and Social Work, Adelaide, SA, Australia
Shangrao Normal University, Shangrao, Jiangxi, China
Department of Health Sciences, Hong Kong Metropolitan University, Hong Kong, Hong Kong
Funding & Acknowledgements
No funding information
References 10 References
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