Article Gold Open Access 2025

Past lives, present learners: Future directions for history education in virtual reality

Computers and Education: X Reality
Journal · Vol. 7 · Art. 100114
Abstract

This study investigates the relationship between presence and learning outcomes in Virtual Reality (VR) environments, with a focus on both cognitive and affective learning. Using the Anne Frank VR House, a virtual replica of a hiding place for a group of Jewish people during World War II, 74 university students explored how the feeling of presence affects knowledge acquisition and perspective-taking. The results showed a significant positive correlation between presence and perspective-taking, but no effect on knowledge acquisition, meaning that a higher sense of presence predicted higher perspective-taking, while knowledge scores did not. These findings highlight VR's potential to create a sense of presence and thus foster emotional engagement in history education, suggesting that empathy-driven learning may be an effective way to engage students with complex socio-political issues beyond factual knowledge. © 2025 The Authors

Keywords

Author Keywords

presence Virtual reality History education Media in education Simulations

Index Keywords

Author Affiliations
Chair of Educational Technology and Instructional Design, Universität Duisburg-Essen, Duisburg, Nordrhein-Westfalen, Germany
Funding & Acknowledgements
No funding information
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