Conference paper 2024

Strategies and Skills in STEAM Education Systematic Review of the Literature

Lecture Notes in Networks and Systems
Conference · Vol. 932 LNNS · pp. 398-411
Abstract

This research aims to learn to explore strategies and skills in STEAM education by applying a systematic literature review. An SLR methodology focused on education, is applied, selecting 48 articles from the Scopus Database. The results allow us to identify the importance of this new interdisciplinary educational approach, fostering meaningful learning among students by implementing active project-based methodologies to solve real-life problems and comprehensively address more complex scientific phenomena. In conclusion, STEAM education, as an interdisciplinary educational approach, integrates science, technology, engineering, art, and mathematics to solve real-world problems. It proposes incorporating strategies such as PjBL (Project-Based Learning), gamification, digital literacy, autonomy, intrinsic motivation, collaboration, and continuous and professional teacher training. It is crucial to promote creativity and critical thinking in students, enabling problem-solving through fostering ICT skills, integrating digital tools, multidisciplinarity, computational thinking, and robotics, as well as social and emotional skills. © The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.

Keywords

Author Keywords

Skills strategies education STEAM

Index Keywords

Digital devices Engineering education Skill Systematic literature review Personnel training Systematic Review Students Scopus database Learn+ Project-based Educational approach Strategy Steam Education STEAM Real-life problems
Author Affiliations
Universidad Técnica Particular de Loja, Loja, Ecuador
Funding & Acknowledgements
No funding information
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