Review Gold Open Access 2023

Trends and gaps in empirical research on gamification in science education: A systematic review of the literature

Contemporary Educational Technology
Journal · Vol. 15 · Issue 3 · Art. ep431
Abstract

Digital technology development has led to the creation of various learning options in the science education field. Technology such as gamification has been used in several science areas, uncovering diverse benefits regarding its usage. However, more research is needed to understand how gamification enhances students learning in science fields. Therefore, this study review presented an overview of gamification usage in the science education field literature and focused on research indexed in several international databases. 31 studies were included for review. The results showed that most of the studies presented positive outcomes as gamification proved to be effective with science education students. The study also indicated that most gamification studies were mostly used to enhance students’ learning skills in science education. The results of this study provide valuable data regarding technology techniques to enhance students’ skills in science education. Further research is needed to cover areas that are not widely investigated in gamification literature. © 2023 by authors; licensee CEDTECH by Bastas, CY.

Keywords

Author Keywords

Gamification Science technology education Learning

Index Keywords

Author Affiliations
Department of Computer Science, Imam Abdulrahman Bin Faisal University, Dammam, Ash Sharqiyah, Saudi Arabia
Self-Development Department, Imam Abdulrahman Bin Faisal University, Dammam, Ash Sharqiyah, Saudi Arabia
Department of English Language, Al Ain University, Al Ain, Abu Dhabi, United Arab Emirates
Funding & Acknowledgements
No funding information
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