Article 2025

From games to gains using geogebra: investigating microgames and augmented reality in affecting student motivation, confidence and problem-solving strategies in learning mathematics

Education and Information Technologies
Journal · Vol. 30 · Issue 15 · pp. 21371-21402
Abstract

Despite the increasing use of digital tools in education, limited research has explored their combined impact on both cognitive and affective learning outcomes in mathematics. This study aims to address this gap by investigating the effect of integrating GeoGebra technology through Augmented Reality (AR) and microgames on students’ motivation, confidence, and the application of effective problem-solving strategies in mathematics education. A quantitative methodology with a cross-sectional design was employed, involving 1,148 university students from various regions of Indonesia. The proposed model was validated using PLS-SEM, which confirmed both the measurement and structural models. The evaluation of the measurement model established the instrument’s validity and reliability. The structural model analysis confirmed that AR technology and microgames, when integrated with GeoGebra, significantly enhanced problem-solving abilities. Motivation and confidence were identified as key mediators in this process. Motivation and confidence were found to mediate the relationship between digital tool integration and the development of effective problem-solving strategies. The model explained 62.2% of the variance in student motivation and confidence and 39.2% of the variance in problem-solving strategies, confirming the model’s effectiveness and robustness in capturing the relationships among the constructs under investigation. This study provides new insights into the complex role of technology in mathematics education and emphasizes the importance of adopting advanced digital tools to enhance both cognitive and affective learning outcomes. The findings suggest that educators and policymakers should consider implementing these technologies to create more engaging, effective, and motivationally supportive learning environments. Future research should explore the long-term impact of these technologies and their effectiveness across diverse educational settings. © The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature 2025.

Keywords

Author Keywords

Augmented reality mathematics learning PLS-SEM Geogebra Mathematical problem-solving strategies Microgames Student motivation

Index Keywords

Author Affiliations
Department of Informatics and Computer Engineering, Universitas Negeri Makassar, Makassar, Indonesia
Department of Mathematics, Universitas Negeri Makassar, Makassar, Indonesia
Faculty of Education, Universitas Negeri Medan, Medan, North Sumatra, Indonesia
Department of Accounting, UIN Alauddin Makassar, Makassar, South Sulawesi, Indonesia
Faculty of Mathematics and Science Education, Universitas Pendidikan Indonesia, Bandung, West Java, Indonesia
Research Center for Education, Badan Riset dan Inovasi Nasional, Central Jakarta, Jakarta, Indonesia, Research Center of Educational Technologies, Azerbaijan State University of Economics (UNEC), Baku, Azerbaijan, Department of STEM Education, Johannes Kepler University Linz, Linz, Upper Austria, Austria
Funding & Acknowledgements
Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi, MECRT
This research is funded by the Directorate of Research, Technology and Community Service of the Directorate General of Higher Education, Research and Technology, Ministry of Education, Culture, Research and Technology in accordance with the contract for the implementation of the Fundamental-Regular Research Program for Fiscal Year 2024 Contract Number: 065/E5/PG.02.00/PL/2024; 2811/UN36.11/LP2M/2024. We extend our gratitude for the research collaboration with the National Research and Innovation Agency, Johannes Kepler University, Azerbaijan State University of Economics, Universitas Pendidikan Indonesia, State University of Medan, and Alauddin State Islamic University. Soeharto Soeharto has awarded Ernst Mach Grant as visiting researcher, reference number: MPC-2024-01564.
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