Article 2022

An error-based augmented reality learning system for work-based occupational safety and health education

Work
Journal · Vol. 72 · Issue 4 · pp. 1563-1575
Abstract

BACKGROUND: Errors can have dangerous consequences, resulting in a preventive strategy in most company-based technical vocational education and training (TVET). On the contrary, errors provide a useful opportunity for learning due to mismatches of mental models and reality and especially to improve occupational safety and health (OSH). OBJECTIVE: This article presents a didactic concept for developing a learning system based on learning from errors. Learners shall directly experience the consequences of erroneous actions through presenting error consequences in augmented reality to avoid negative, dangerous, or cost-intensive outcomes. METHODS: Empirical data prove errors to be particularly effective in TVET. A formal description of a work system is systematically adopted to outline a connection between work, errors concerning OSH, and a didactic concept. A proof-of-concept systematically performs a use case for the developed learning system. It supports critical reflections from a technical, safety, and didactical perspective, naming implications and limitations. RESULTS: By learning from errors, a work-based didactic concept supports OSH competencies relying on a learning system. The latter integrates digital twins of the work system to simulate and visualise dangerous error consequences for identified erroneous actions in a technical proof-of-concept. Results demonstrate the ability to detect action errors in work processes and simulations of error consequences in augmented reality. CONCLUSION: The technical learning system for OSH education extends existing learning approaches by showcasing virtual consequences. However, capabilities are limited regarding prepared learning scenarios with predefined critical errors. Future studies should assess learning effectiveness in an industrial scenario and investigate its usability. © 2022 - IOS Press. All rights reserved.

Keywords

Author Keywords

Vocational education digital twin work system design

Index Keywords

learning adult female human male Humans Article educational status occupational health occupational safety Vocational education education human experiment Digital twin Augmented reality simulation Health education comparative effectiveness cognitive model proof of concept usability
Author Affiliations
Faculty of Mechanical Engineering, Rheinisch-Westfälische Technische Hochschule Aachen, Aachen, Nordrhein-Westfalen, Germany
Industrial Engineering Laboratory, Hochschule Ostwestfalen Lippe, Lemgo, Nordrhein-Westfalen, Germany
Funding & Acknowledgements
Bundesministerium für Bildung und Forschung, BMBF
The contribution of this article is part of the project “FeDiNAR—Didactical Use of Errors with the Help of Augmented Reality”. It is funded by the Federal Ministry of Education and Research (BMBF) as part of the “Digital Media in Vocational Education and Training” program and is supported by the German Aerospace Center (DLR) under funding codes 01PV18005A and 01PV18005C.
Deutsches Zentrum für Luft- und Raumfahrt, DLR
Grant: 01PV18005A, 01PV18005C
The contribution of this article is part of the project “FeDiNAR—Didactical Use of Errors with the Help of Augmented Reality”. It is funded by the Federal Ministry of Education and Research (BMBF) as part of the “Digital Media in Vocational Education and Training” program and is supported by the German Aerospace Center (DLR) under funding codes 01PV18005A and 01PV18005C.
References 10 References
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