Conference paper 2019

Visual, own device and experience-based educational methods and possibilities in VET

10th IEEE International Conference on Cognitive Infocommunications, CogInfoCom 2019 - Proceedings
Conference · pp. 517-520
Abstract

In today's digital environments educational and didactic guidelines and tasks promoting learner centred, constructivist, and modern teaching appear in a new light. In the 21st century digital age experience-based pedagogy solutions have been gradually incorporated in the Hungarian education sphere. The legitimacy and efficiency of this methodological approach and pedagogical practice has been supported by international [1] and domestic [2] research alike. Such approach is one of the pillars of on-line course systems and pedagogical practices of major American universities. Our research aims to explore the technological and general options provided by various experience-oriented pedagogy methods to help the learning process of students representing diverse age groups, especially students enrolled in education programs and students of vocational training institutions. © 2019 IEEE.

Keywords

Author Keywords

VET Gamification ICT BYOD metholodogy

Index Keywords

E-learning Learning systems Students Vocational training Pedagogical practices Methodological approach Learner-centred Learning process Online course Digital environment Education programs
Author Affiliations
Budapest University of Technology and Economics, Budapest, Hungary
Funding & Acknowledgements
Magyar Tudományos Akadémia, MTA
This research project of the MTA-BME Open Content Development Research Group is funded by Content Pedagogy Research Program of the Hungarian Academy of Sciences and New National Excellence - János Bólyai+ Research Program.
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