Published:Journal of Information Technology Education: Research
(2025)
Aim/Purpose The purpose of this review is to investigate current research on gamification for adult lifelong learning, including tertiary education, work-based learning, and in-formal learning.Background As teaching methods still rely on traditional methods, the necessity of a para-digm shift in tea…
Published:Journal of Information Technology Education: Research
(2025)
Aim/Purpose The purpose of this study is to investigate the effectiveness of online problem-based learning (PBL) in enhancing critical thinking among novice programmers with varying levels of self-regulated learning (SRL). While PBL has been widely studied in traditional settings, this study uniquel…
Published:Journal of Information Technology Education: Research
(2025)
Aim/Purpose To identify where Malta’s ICT C3 curriculum aligns with and diverges from leading international ICT education models, and what this reveals about how small states can balance curricular innovation with structural coherence and international recognition. Background As digital competence b…
Published:Journal of Information Technology Education: Research
(2023)
Aim/Purpose This study aimed to evaluate the extant research on data science education (DSE) to identify the existing gaps, opportunities, and challenges, and make recommendations for current and future DSE. Background There has been an increase in the number of data science programs especially beca…
Published:Journal of Information Technology Education: Research
(2022)
Aim/Purpose This study attempts to provide a thorough review on online English Language Teaching (ELT) research in Indonesia during the COVID-19 pandemic, with the aim of presenting best practices of online ELT classes for the future blended or hybrid learning scenario. To operationalize the “best p…