Published:Journal of Science Education and Technology
(2025)
With STEAM contests being effective for stimulating students’ interest in STEAM fields, it is crucial to investigate the factors influencing students’ continuance intention for STEAM contests. Previous studies have mainly concentrated on examining the relationships between continuance intention and …
Published:Journal of Science Education and Technology
(2020)
This article provides an introduction for the special issue of the Journal of Science Education and Technology focused on computational thinking (CT) from a disciplinary perspective. The special issue connects earlier research on what K-12 students can learn and be able to do using CT with the CT sk…
Published:Journal of Science Education and Technology
(2013)
This paper presents a qualitative case analysis of a new and unique, high school, student-directed, project-based learning (PBL), virtual reality (VR) class. In order to create projects, students learned, on an independent basis, how to program an industrial-level VR machine. A constraint was that s…