During the observation, analysis, and examination of cognitive processes, human-computer interfaces are increasingly becoming widespread. Programming could also be seen as a complex cognitive process. This study aims to examine the efficiency of the clean code paradigm and compares it to the dirty c…
In the era of digital transformation, some questions occur whether the teaching methods used in higher education are suitable for the students belonging to generation Z or these methods are appropriate enough to make them more attentive or motivated. The diverse methods of information technology hav…
This paper presents an electronic system for tracking students’ attendance. “BeHere” was implemented at Subotica Tech – College of Applied Sciences, introducing gamification elements into class attendance tracking. Given that the first year of their studies in higher education is the most crucial ti…
In perception and activity tasks, continuous visual tracking of the performed activity requires continuous eye motion. Besides writing and reading, the cooperative work of eyes and hands is a key factor when drawing and at certain motions (e.g. ball catching or throwing); during the exact execution …
The rapid development of science and technology sets high demands for schools and faculties in terms of educating students to be able to manage complex technological systems. On the other hand, the application of new technologies in modern industry requires the creation of real and virtual laborator…