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GAMIFICATION IN ONLINE ADULT LEARNING: A SYSTEMATIC LITERATURE REVIEW

Article Open Access
Aim/Purpose The purpose of this review is to investigate current research on gamification for adult lifelong learning, including tertiary education, work-based learning, and in-formal learning.Background As teaching methods still rely on traditional methods, the necessity of a para-digm shift in teaching methods to foster motivation and leverage better learning outcomes remains a challenge. One of the proposed solutions is to make learn-ing more attractive via contextualized designs that follow the principles of gami-fication.Methodology To address the research questions, a systematic literature review was conducted, based on the Preferred Reporting Items for Systematic Reviews and Meta-Anal-yses (PRISMA) protocol. As part of the systematic literature review, articles published between 2014 and 2024 were sought. The search query consisted of the various Boolean operators and search terms. The search was conducted in ScienceDirect, SpringerLink, ERIC, and Scopus. Of the 232 articles identified, 141 were selected by applying inclusion and exclusion criteria. After reviewing the abstracts of the selected studies, 36 articles were included in the review.Contribution This study contributes by providing a thorough review of the current state of gamified learning in the field of adult education. It synthesizes previous research and offers insights into technologies, theories, elements, and learning outcomes of gamified educational interventions. Moreover, this review highlights the po-tential of gamification to enhance learning experiences through the integration of game elements into educational design, resulting in more efficient and pro-ductive training models.Findings The study revealed that gamified learning is applicable in a variety of subjects, predominantly in areas related to business administration, economics, and peda-gogical studies, as corroborated by prior research. It is diverse and depends on several factors, including the educational purpose, the learning profile, the es-tablished learning objectives, and the desired learning outcomes. Gamified learning yields significant learning outcomes for adult learners.Recommendations for PractitionersGamification offers significant potential for enhancing motivation, engagement, and learning in various key areas, including formal education in higher educa-tion, corporate training, healthcare, workplace settings, and sustainability. More-over, when a designer integrates game elements into non-gameful environ-ments, it is crucial to consider specific design parameters. The research indicates that when game elements are thoroughly designed to align with the learning characteristics of adult learners and are based on learning theories related to gamified learning, they enhance the motivation to engage in learning activities. This, in turn, leads to an increase in the learners’ self-efficacy.Recommendations for Researchers Further investigations into the application of gamified adult education through Learning Management Systems (LMS) are needed. This includes the effective-ness and sustainability of using advanced applications of adaptive and personal-ized gamification with embedded artificial intelligence in open learning environ-ments, which appears to be a new trend.Impact on Society The key outcomes are associated with the enhancement of learning perfor-mance and the acquisition of practical knowledge and skills that can be applied in real-world scenarios, such as work environments. In these environments, adults will be able to solve practical problems and enhance their work perfor-mance and productivity.Future Research As research continues to verify the effectiveness of gamification in terms of learning benefits, further investigation is needed to explore different educational levels and span the continuum of lifelong learning, as well as to examine new emerging technologies, especially generative AI tools. (CC BY-NC 4.0) This article is licensed to you under a Creative Commons Attribution-NonCommercial 4.0 International License.
Aim/Purpose The purpose of this review is to investigate current research on gamification for adult lifelong learning, including tertiary education, work-based learning, and in-formal learning.Background As teaching methods still rely on traditional methods, the …

THE GUIDANCE AND STIMULATION OF SURREALISM THINKING IN DESIGN ART: CASE ANALYSIS AND TRAINING PRACTICE OF GRAPHIC DESIGN

Article
Objectives: This study examines the impact of surrealist thinking on graphic design, particularly in graphic design education. Surrealism’s unconventional approach and emphasis on illogical, dream-like visuals offer new creative perspectives and techniques, catering to diverse aesthetic demands and invigorating the art and design field. Methods: Research methods include case studies, practical training, iconography analysis, literature review, and a questionnaire survey targeting designers, students, and enthusiasts to gauge their understanding and use of surrealist concepts. Conclusion: The study concludes that surrealist thinking enhances design skills in composition, color, and creative expression, fostering innovation and deepening the impact of design work. Surrealist-related courses and workshops are integrated into graphic design curricula, and the design industry is encouraged to host exhibitions and seminars on surrealist design. Contribution: Despite limitations, such as a focus on Western designers and insufficient exploration of Eastern cultural contexts, and challenges in long-term follow-up research in emerging fields, the study significantly contributes to theoretical and practical understanding of surrealist design, enriching academic research, informing commercial design, aiding brand and product promotion, and fostering cultural exchange and innovation in graphic design education. © 2025, Artseduca. All rights reserved.
Objectives: This study examines the impact of surrealist thinking on graphic design, particularly in graphic design education. Surrealism’s unconventional approach and emphasis on illogical, dream-like visuals offer new creative perspectives and techniques, cate …

An Educational STEM Model for the Arab Region Based on X-Based Learning, Employing ICT

Book chapter Open Access
This thesis seeks to present a STEM educational model suitable for the countries of the Arab region with their different circumstances by implementing a descriptive and analytical study of the education systems in the Arab region and the extent of their response to the social and economic changes brought about by the Fourth Industrial Revolution, then aligning between science, technology, engineering, and mathematics (STEM) education, active student-centered learning methods (X-based learning), and the use of information and communication technology, based on the results of this study and from the perspective of benefiting from the diversity of circumstances of the countries of the Arab region by selecting case studies that reflect similarities and differences. This paper presents the theoretical basis of the research, its objective, and justifications, then a brief overview of science, technology, engineering, and mathematics (STEM) education, explains what X-BLs are, and the principles that can be adopted in using information and communication technology. After that, the research question and the research methodology, as well as the expected outputs and contributions. © The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd. 2025.
This thesis seeks to present a STEM educational model suitable for the countries of the Arab region with their different circumstances by implementing a descriptive and analytical study of the education systems in the Arab region and the extent of their response …

Approaches to Vocational Training in Higher Polytechnic Colleges: Integrating Competence-Based, Project-Based, and Dual Learning Methods

Article
The rapid development of technologies leads to changes in the requirements of modern employers for vocational training; therefore, there is a need to apply pedagogical technologies and approaches to teaching that would ensure the formation of competitive specialists. The research is devoted to the analysis and justification of the introduction of modern approaches to the professional training of future specialists in higher polytechnic colleges. The research was based on the methods of questioning, analysis of results and statistical processing of results. In the context of the investigation, the technology of professional training of future specialists in higher polytechnic colleges has been outlined, which is based on the approaches of competence-based, project-based, dual learning and soft skills development. In the course of implementing this technology, digital, interactive and STEM learning tools are used. The research presents the levels of implementing the technology of professional training of future specialists in higher polytechnic colleges: methodological, organizational and practical. The effectiveness of applying the technology of professional training of future specialists in higher polytechnic colleges before and after the experiment and the statistical verification of the results obtained by Pearson’s criterion were evaluated, the results of which confirmed the effectiveness of the technology proposed by the authors. It has been determined that the integration of theoretical and practical training and the use of modern technologies have a beneficial impact on the training of specialists in higher polytechnic colleges. Despite widespread advocacy for dual education, few studies test its integration with digital tools across divergent economic contexts. This study addresses that gap by evaluating the effectiveness of a pedagogical model that merges dual education principles with digital learning strategies. The key finding—χ²(2, N=196) = 86.69, p < .001, with effect size ω = 0.67—demonstrates a statistically significant and practically large impact of the model on student outcomes, underscoring its relevance for reforming natural science education in higher institutions. © 2025, Arabic Translators International. All rights reserved.
The rapid development of technologies leads to changes in the requirements of modern employers for vocational training; therefore, there is a need to apply pedagogical technologies and approaches to teaching that would ensure the formation of competitive specialists. The research is devoted to the a …

Designing a CSCL-Based Instructional Model in E-Commerce education to Promote Academic Help-Seeking in Higher education; Diseño de un modelo pedagógico basado en CSCL en la enseñanza del comercio electrónico para promover la búsqueda de ayuda académica en la educación superior

Article Open Access
The integration of Computer-Supported Collaborative Learning (CSCL) in E-Commerce education aims to address the challenges of fostering academic help-seeking behaviors, which are often hindered by traditional teaching methods. Help-seeking is essential for academic success, but factors such as fear of embarrassment and lack of peer interaction limit students’ engagement. This study aims to design, implement, and evaluate a CSCL-based instructional model to encourage help-seeking behaviors and enhance collaborative competencies in E-Commerce education. A quantitative causal research design was employed, using a Likert-scale questionnaire to assess students’ perceptions of academic help-seeking and collaborative competencies. The study found that behavioral, normative, and control beliefs, along with opportunity, significantly influence students’ self-efficacy. However, higher self-efficacy showed a negative impact on learning outcomes, likely due to overconfidence leading to disengagement. The moderation analysis revealed that collaborative engagement negatively moderated the relationship between behavioral beliefs and learning outcomes, suggesting that excessive collaboration could weaken the positive effects of behavioral beliefs. The study concludes that while CSCL is an effective approach to enhancing engagement and learning outcomes, it requires careful structuring to prevent overconfidence and ineffective collaboration. Educators should focus on balancing self-efficacy with realistic self-appraisal and ensuring well-managed collaborative environments to maximize the benefits of CSCL in E-Commerce education. Further research should explore additional moderating factors to optimize CSCL implementation across different educational contexts. © 2025; Los autores.
The integration of Computer-Supported Collaborative Learning (CSCL) in E-Commerce education aims to address the challenges of fostering academic help-seeking behaviors, which are often hindered by traditional teaching methods. Help-seeking is essential for acade …

Evaluating the role of marshalling self-efficacy, psychological resilience and social support in shaping sustainable entrepreneurial intention among students

Article Open Access
While entrepreneurial self-efficacy is heavily researched, marshalling self-efficacy, a crucial aspect for mobilizing resources, remains understudied. Similarly, while research has examined the relationship between personal resilience and entrepreneurial intention, there is a lack of understanding regarding the connection between these factors and specifically sustainable entrepreneurship among students in South America. This research seeks to gain a deeper insight into the relationship between interpersonal communication skills and key psychological factors that facilitate sustainable business creation, studying the impact of resilience on marshalling self-efficacy and its subsequent effects on social support and sustainable entrepreneurial intention. Data from 404 complete responses of university students from Chile and Ecuador, collected via an online self-report survey, were analysed using Partial Least Squares Structural Equation Modelling (PLS-SEM). The findings supported that resilience has a significant impact on marshalling self-efficacy, which in turn affects perceived social support and sustainable entrepreneurial intentions. These insights could address the development of university programs aimed at reinforcing the training of prospective sustainable entrepreneurs, by equipping them with the skills to overcome challenges and secure resources. © 2025 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group.
While entrepreneurial self-efficacy is heavily researched, marshalling self-efficacy, a crucial aspect for mobilizing resources, remains understudied. Similarly, while research has examined the relationship between personal resilience and entrepreneurial intention, there is a lack of understanding r …

Enhancing Business Higher education through Simulation-Based Learning, Problem-Based Learning, and Challenge-Based Learning

Article Open Access
The increasing adoption of student-centered learning environments by the institutions of higher education in business has led to new mechanisms and methodologies such as Simulation-Based Learning (SBL), Problem-Based Learning (PBL), and Challenge-Based Learning (CBL). Literature has shown evidence of raising interest in these methodologies towards a more experiential paradigm regarding upcoming events from the surrounding real-world context. This paper presents a Systematic Bibliographic Literature Review (SBLR) concerning integrating and applying these innovative and collaborative methodologies in higher education. It aimed to identify its relevant advantages, challenges, and consequences for the future of business education. Researchers searched bibliographic databases for documents published up to May 2024 to categorize critical topics discussed in the literature on SBL, PBL, and CBL. The review identified 89 empirical and non-empirical papers on SBL, PBL, and CBL, business-related paperwork resulting from the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) method. PRISMA is a framework with evidence-based data designed to help authors perform a systematic literature review. Data analysis revealed diverse subthemes for those methodologies used in business higher education institutions. The research questions "What are the advantages, challenges, and implications of SBL, PBL, and CBL altogether in the training of business students?" guided the study. The central output of the research is the discovery of the varying uses of SBL, PBL, and CBL to cope with diverse demands arising within an environmental context. The study suggests future research directions. © 2025, World Scientific and Engineering Academy and Society. All rights reserved.
The increasing adoption of student-centered learning environments by the institutions of higher education in business has led to new mechanisms and methodologies such as Simulation-Based Learning (SBL), Problem-Based Learning (PBL), and Challenge-Based Learning …

Applying Gamification Technology to Enhance Student Engagement in High School Mathematics

Article Open Access
This research paper examines the effects of a gamified educational application on student engagement and academic performance, focusing particularly on gender differences in response to gamification. Employing a blend of quantitative methods—including independent samples t-test, Analysis of Variance (ANOVA), Analysis of Covariance (ANCOVA), and Cohen’s d for effect size calculation—and qualitative feedback from focus groups, the study conducts a detailed analysis of how gamification impacts students in a secondary school environment over a 10-week period. The findings reveal that gamification not only significantly boosts student engagement but also leads to improvements in academic performance. Notably, female students displayed higher levels of engagement than male students, suggesting gender-specific receptivity to gamified learning. These results underscore the potential of gamified approaches to enhance educational engagement and effectiveness. Additionally, the positive outcomes pave the way for extended studies over semester and full academic year durations, incorporating gamified learning into regular curricula. The study promotes the development of customized gamification strategies to cater to varied learning preferences and calls for further investigation to optimize the use of gamification in educational settings. This contribution enriches the educational technology literature by articulating the subtle impacts of gamification and its implications for educational practices and policies. © 2025 by the authors.
This research paper examines the effects of a gamified educational application on student engagement and academic performance, focusing particularly on gender differences in response to gamification. Employing a blend of quantitative methods—including independent samples t-test, Analysis of Variance …

Theoretical Approaches to Equitable and Sustainable Curriculum Design in Post-Pandemic education in Jordan

Article Open Access
This article examines the theoretical frameworks crucial for developing equitable and sustainable curriculum designs in the context of post-pandemic education in Jordan. The COVID-19 pandemic has amplified existing disparities within the education system, underscoring the urgent need for curriculum reforms that prioritize inclusivity and resilience. This study explores key theoretical approaches—constructivism, social justice pedagogy, and systems thinking—as foundational pillars for designing curricula that meet diverse learner needs and ensure equitable access to educational opportunities. By integrating these frameworks, the article proposes actionable strategies for educators and policymakers to enhance curriculum development, creating an educational environment that is not only responsive to current challenges but also adaptable for future generations. In conclusion, this research highlights the importance of theoretical foundations in shaping educational practices that pave the way for a more equitable and sustainable educational system in Jordan. © 2025 Common Ground Research Networks. All rights reserved.
This article examines the theoretical frameworks crucial for developing equitable and sustainable curriculum designs in the context of post-pandemic education in Jordan. The COVID-19 pandemic has amplified existing disparities within the Keywords:

Project Based Learning and Technology Integration on Vocational Students’ Learning Experience

Article
Project-based learning (PBL) is a student-centered and experiential approach that encourages active learning by involving students in the examination of real-world problems within a collaborative environment. This study aims to develop a PBL environment based on information and communication technologies (ICTs) and assess students’ learning experiences. The participants of the study were students taking the Digital Technologies in Tourism course in the Tourism Management Undergraduate Program. Study data were collected through focus group interviews and research diary. By using ICTs as cognitive tools in the learning process, the levels of satisfaction, interest, motivation, and participation of the students were increased and the process was made more active, instructive, and collaborative. The training program in the study made significant contributions to the development of students’ higher order thinking skills, such as collective work, research, analysis and synthesis, communication, design and creativity, critical thinking, problem solving, and decision making. © 2025 ICHRIE.
Project-based learning (PBL) is a student-centered and experiential approach that encourages active learning by involving students in the examination of real-world problems within a collaborative environment. This study aims to develop a PBL environment based on information and communication technol …