Published:Education and Information Technologies
(2026)
This study explores the individual experiences and perspectives of pre-service teachers regarding the use of e-portfolio blogs during their academic studies. Additionally, it examines the long-term effects of maintaining and promoting e-portfolios after graduation. The students engaged in reflective…
Published:Education and Information Technologies
(2025)
There is a widespread agenda of improving teaching and learning in higher education by engaging students with educational technology. Based on a large-scale literature review, the article presents 61 specific, research-based recommendations for realising the engagement potential of eight types of ed…
Published:Education and Information Technologies
(2025)
This study explores the level of engagement with Information and Communication Technology (ICT) supported content among students and teachers in learning sciences and basic computing at Rwandan lower secondary schools. Data were collected from ten well-equipped smart classrooms across ten schools. A…
Published:Education and Information Technologies
(2025)
Design education embodies distinctive pedagogical practices rooted in experiential learning, frequent interactions between students and instructors, reflective dialogues through project deliverables, and enculturation through activities and encounters facilitated by a physical studio setting. Contra…
Published:Education and Information Technologies
(2025)
An off-campus practical course is one in which students receive practical training in a vocational workplace outside of their educational institution. These courses focus on practical skills rather than academic knowledge and are essential for students to gain real-world experience and develop skill…
Published:Education and Information Technologies
(2025)
Despite the increasing use of digital tools in education, limited research has explored their combined impact on both cognitive and affective learning outcomes in mathematics. This study aims to address this gap by investigating the effect of integrating GeoGebra technology through Augmented Reality…
Published:Education and Information Technologies
(2025)
This study investigates how system characteristics and experiential factors influence learners’ satisfaction and continuous participation intention in business simulation systems. Drawing on survey data from 312 learners, the research examines the effects of simulation fidelity, system interactivity…
Published:Education and Information Technologies
(2025)
During the digital age, self-directed learning has emerged as an effective teaching strategy in designing class activities within the educational sphere, prompting an investigation into its impact on the effectiveness of instruction in the K-12 context. This article presents a meta-analysis aimed at…
Published:Education and Information Technologies
(2025)
The global shortage of skilled programmers remains a persistent challenge. High dropout rates in introductory programming courses pose a significant obstacle to graduation. Previous studies highlighted learning difficulties in programming students, but their specific weaknesses remained unclear. Thi…
Published:Education and Information Technologies
(2025)
With the promotion of STEM education and active practice, experiential learning has become a crucial instructional design strategy. Experiential learning emphasizes a student-centered learning model, encouraging students to explore unknown fields through individual and team collaborative efforts. Th…
Published:Education and Information Technologies
(2025)
Digital transformation has become pivotal for enhancing efficiency and sustainable development in animal husbandry. However, this presents challenges to higher education in animal science, necessitating substantial modifications in education and training to ensure that students acquire the competenc…
Published:Education and Information Technologies
(2025)
This study examines the effectiveness of ICT training programmes for academics at selected universities in Africa, specifically in Cameroon, Nigeria, and South Africa. Using a qualitative approach, we conducted semi-structured interviews with five ICT trainers and three trainees to better understand…
Published:Education and Information Technologies
(2025)
The research investigates the impact of smart learning technologies (SLTs) on students’ critical thinking (CT). It pays special attention to the increased digitalisation of education and the need to develop key cognitive skills in students in the era of globalisation. The research examines the role …
Published:Education and Information Technologies
(2025)
Critical thinking (CT) is an essential skill in today’s ever-changing society. Yet, the influences of instructional strategy, a crucial factor of educational outcomes, on the development of CT remains unclear. We proposed that the instructional strategy played a significant role in fostering CT and …
Published:Education and Information Technologies
(2025)
The study aims to identify the profiles of university students regarding Artificial Intelligence Literacy, Lifelong Learning, and Fear of Innovation using cluster analysis and to examine the relationships among these variables. Cluster analysis and structural equation modeling were conducted with va…
Published:Education and Information Technologies
(2025)
Digital image processing is an integral part of the computer vision field. However, traditional digital image processing teaching methods mainly focus on theoretical knowledge, lacking practical teaching content. To address this issue, this article proposes a project-based learning (PBL) model that …
Published:Education and Information Technologies
(2025)
The present study aims to explore the factors influencing learning satisfaction in blended learning implementation. The two variables are attitude and motivation. In addition, this study aims to explain the difference between students’ attitudes, motivation, and learning satisfaction based on gender…
Published:Education and Information Technologies
(2025)
Teaching computational thinking skills to novice college students via programming poses considerable challenges. It involves learning programming language syntax and commands, along with fostering higher-order skills crucial for both computational thinking proficiency and future careers. To address …
Published:Education and Information Technologies
(2025)
With the continuous development of embodied cognition theory and virtual reality (VR) technology, its application in teaching has been paid more and more attention by researchers. However, there are still few practical studies on the combination of VR technology and embodied learning. Starting from …
Published:Education and Information Technologies
(2025)
Reflective learning is crucial in programming education, fostering critical thinking and problem-solving skills. However, traditional guided reflection often falls short in addressing individual challenges and providing personalized feedback. Recent studies exploring large language models like ChatG…